The Texturing course provides 13 weeks of comprehensive training in industry- standard software like Substance Painter, Mari, Nuke, and Renderman. Students learn procedural texturing techniques, refining skills in creating realistic textures for various assets, including metals, concrete, wood, and digital doubles. The course covers topics such as color correction, projection mapping, procedural workflows, and rendering.
Through hands-on exercises and feedback sessions, participants develop proficiency in texture creation, map generation, and shader setup, equipping them with essential skills for a career in visual effects production.
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